What do Marksmen, Spear-men, Paladins w/maces, Kaisers, and a few Bowmen have in common? Maplestory mobile mesos Their big two-handed weapons often pay most if not all of the operator's body obscuring it from the perspective of the world. Perhaps you bought a pleasant Nexon overall or perhaps fuse-anviled a cool looking armor into yours but it's sad that it's not visible once you're standing idle or even walking. Well after hours (such as 5 minutes) of extreme (casual) believing and planning I've devised an answer to that problem.
Presenting the Holster it is a slice of Nexon equipment that goes from the cape slot in the Nexon tab that allows the user to "place away their weapon" when they are standing or walking at a similar manner to idle Demon Avengers, Cannoneers or Zero. The idea of this Holster is that if you believe that your weapon looks nice enough without needing to conceal it with a different Nexon weapon or if it simply covers your whole body obscuring your avatars body from existence then this bit of equipment will help.
Pros: "Sheaths" two handed firearms while standing idle or walking. Cons: It goes within the cape slot so no cape for you. Conclusion: This is just a measly suggestion and im not gonna bug Nexon for eternity if it is ignored but I believed it would be a fun idea to share with people. Comment on what you believe. And DA have their weapon slung on their backs when not in battle is far more attractive than the weapon being stored in this way that hides the human body (and in some cases, the face too).
(Funny thing is that 2H swords actually have scabbards in the sport. You see that the scabbard in MS2 Mesos your back when you are climbing a rope or ladder. Nonetheless, it seems that if you're just walking around you would rather have that dangerously sharp sword right alongside your face...)However, I believe that with the way MapleStory does its character rendering, it would actually be less painful to change e.g. 2H Swords to behave like Desperados, than it is to introduce a "Cape" that reveals the current weapon's hilt when at rest, and causes the character's arms to hang at their sides.